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Keywords

Viele Karten erhalten so genannte Keywords, dabei handelt es sich um reguläre Begriffe die für einen Bestimmten Effekt stehen, da diese Begriffe auf vielen Karten nicht mit dem Effekt abgedruckt sind empfiehlt es sich diese so gut es geht im Hinterkopf zu behalten. Die folgende Liste soll euch als Hilfe dienen einen Überblick über die Keyxwords zu erhalten, wenn ihr alle Karten sehen wollt die dieses Keyword behinhalten, dann klickt den Dazugehörigen Link an.

Swift (You may move this card for 1 fewer action tokens.)
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Stubborn (This card can still apply its power during faceoffs and the Score Phase even if exhausted.)
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Studious (When you win a faceoff involving at least one of your characters with this keyword, gain 1 action token.)
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Random (During a faceoff involving this card, if you flip a card with 1 power, you may ignore it and flip a new card.)
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Inspired (At the start of your Main Phase, look at the top card of an opponent´s deck and put it on either the top or bottom of that deck.)
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Caretaker (+1 power while at a Problem with at least one of your Critter Friends.)
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Supportive 1 (+1 power while at a Problem with your Mane Character that shares a color with this card.)
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Supportive 2 (+2 power while at a Problem with your Mane Character that shares a color with this card.)
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Teamwork (Your other Friends here share a trait with this card also have its other printed abilities.)
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Prismatic (This card has the colors of all your other Crystal characters.)
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Starting Problem (At the beginning of the game, you must choose a Problem with this keyword to be your first Problem of the game.)
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Villain (When you uncover a Troublemaker with this keyword, dismiss all other face-up Troublemakers at that Problem and frighten all Friends at that Problem. While a Villain Troublemaker is face-up at a Problem, neither player can confront that Problem, and face-down Troublemakers are not uncovered at that Problem. Any player may challenge a Villain Troublemaker during their Troublemaker Phase.)
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Diligent 1 (When you win a faceoff involving this card, you may put a +1 power counters on this card.)
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Diligent 2 (When you win a faceoff involving this card, you may put 2 +2 power counters on this card.)
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Diligent 3 (When you win a faceoff involving this card, you may put 3 +3 power counters on this card.)
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Showy 1 (Opponents pay +1 action tokens to move characters to this card´s Problem.)
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Showy 2 (Opponents pay +2 action tokens to move characters to this card´s Problem.)
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Showy 3 (Opponents pay +3 action tokens to move characters to this card´s Problem.)
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Meticulous 1 (At the start of your turn, you may look at the top 1 cards of your deck and put them either on the top or bottom of your deck in any order.)
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Meticulous 2 (At the start of your turn, you may look at the top 2 cards of your deck and put them either on the top or bottom of your deck in any order.)
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Meticulous 3 (At the start of your turn, you may look at the top 3 cards of your deck and put them either on the top or bottom of your deck in any order.)
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Eccentric 1 (Opponents need +1 wild power to confront this card´s Problem.)
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Eccentric 2 (Opponents need +2 wild power to confront this card´s Problem.)
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Eccentric 3 (Opponents need +3 wild power to confront this card´s Problem.)
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Competitive 1 (While involved in a faceoff, this card has +1 power.)
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Competitive 2 (While involved in a faceoff, this card has +2 power.)
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Competitive 3 (While involved in a faceoff, this card has +3 power.)
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Calming 1 (When an opposing Friend enters play here, that Friend gets -1 power until the end of the turn.)
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Calming 2 (When an opposing Friend enters play here, that Friend gets -2 power until the end of the turn.)
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Calming 3 (When an opposing Friend enters play here, that Friend gets -3 power until the end of the turn.)
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Vexing (If an opponent would confront this card´s Problem, you may retire this card instead.)
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Hasty (You may play this card as an Immediate action.)
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Persistent (If this card would leave play, you may frighten it instead.)
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Prepared (When an opponent starts a faceoff here, gain 1 action token.)
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Main Phase: Pay 2 to Cutie Mark this card. (It becomes Cutie Marked and you put a +1 power counter on it. You can´t Cutie Mark a Cutie Marked card.)
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Experienced (This card has +1 power for each card with the same name as this card in your discard pile.)
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Redeem (As an additional cost to play this card, you may retire a Friend or Troublemaker with the same title. If you do, this card´s cost is reduced by 3.)
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